Alongside the
recently covered
Maximum Speed
, Sammy's 2004 street racing title
Faster Than Speed
represents one of only two racing titles released for the
Atomiswave
arcade platform.
Faster Than Speed
differs from its stablemate in that it is a street racing title with an emphasis on high stakes, blink-and-you'll-miss-it, one-on-one vehicular duels through neon soaked city streets; in stark contrast to
Maximum Speed
's more traditional, reality-based stock car racing shenanigans.
Now, while it's quite clear that Sammy plundered Sega's own back catalogue when searching for inspiration for
Maximum Speed
(it doesn't require a PhD in the field of 'looking at stuff' to see the similarities between
Maximum Speed
and
Daytona USA
), the inspiration for
Faster Than Speed
is - checks notes - unequivocally Electronic Arts' phenomenally successful 2003 underground street racing title
Need for Speed: Underground
. A game that was released a year earlier than
Faster Than Speed
and which also offers high stakes, winner-takes-all races in highly tuned import vehicles, through perpetually dark (but beautifully lit) city streets, parks, boardwalks and other civic areas not really designed to be driven through at 100mph.
It's true that other night-themed racers existed in this period (
Midnight Club
springs to mind), and there were some small, independent
art house movies
that also touched on the topic at the time, but for me there is no other title that is as heavily borrowed from than
Need for Speed: Underground
when it comes to the aesthetic or the general demeanour that
Faster Than Speed
is trying to exude. Hell, even the name is a sort of side-eyed reference to EA's title - they may have the
need
for speed, but we're
faster
than speed!
It's a subtle touch (almost as subtle as Bizarre Creations naming its flagship Xbox racing series after Gotham City in reference to Metropolis being cited in the title of its Dreamcast prequel); yet it is enough to corroborate my suspicions that yes,
Faster Than Speed
was plopped out by Sammy to cash in on the massive popularity of
Need for Speed: Underground
. And those small movies about cars that nobody saw. Cough.
Naming and visual conventions aside though, there's precious little else within the
Faster Than Speed
package that compares favourably to
Need for Speed: Underground
. That's because, well,
Faster Than Speed
is (whisper it) a bit naff. Before anyone leaps down my throat I want to qualify that the work done by such amazingly talented people as megavolt85 et al over at
Dreamcast-Talk
is the reason that Atomiswave games are now able to be played on the Dreamcast console.
The Atomiswave is about as esoteric and rare as forgotten arcade platforms get, and due to that fact, the vast (vast) majority of people will have either never heard of the system; and even fewer outside of either the arcade collecting scene or - more recently - the Dreamcast scene will have ever had the opportunity to play many of the exclusive titles.
Faster Than Speed
is one such Atomiswave exclusive and that we now have the ability to sample these uncommon titles is a testament to the devotion of the Dreamcast community in bringing such long-lost games back to the fore. Even in light of the impressive resurrection of the Atomiswave library though, we mustn't turn a blind eye to mediocrity...which unfortunately is exactly where
Faster Than Speed
conks out.
As stated,
Faster Than Speed
was released in arcades in 2004. There appear to be two variants of the cabinet made available - both of which seem to be quite rare, according to the user ratings over at the
International Arcade Museum
. The first is an upright arcade cabinet with a steering wheel, pedals and the kind of bench seat that looks like it would cause irreparable damage to your arse after too long sitting on it; while the other is a sit-down model with a proper racing bucket seat (see the flyer below for details).
An intriguing sidenote about this system though, is that the documentation (available on an
archived snapshot
of the Sega Amusements website) makes reference to several update kits, whereby arcade operators could install
Faster Than Speed
Atomiswave hardware, buttons and marquees in cabinets that previously housed such iconic racers as
Rush: The Rock
,
Cruisn' USA
, and even
Ridge Racer
(the upright cab, not
Ridge Racer Full Scale
).
Taking even a cursory glance at the promotional materials for
Faster Than Speed
, it's quite evident that Sammy was positioning the game as a multiplayer-first experience; the operation manual explains how to go about activating the hidden 'Head 2 Head' mode, whereby two cabinets must be linked together via the optional router and then the Head 2 Head mode be switched on in the Atomiswave system menu. By default, this option is set to off. So what option is there for the arcade proprietor who only owns a singular cabinet? Four player alternate mode, of course!