In a rather unexpected announcement, Luke Benstead and David Reichelt have premiered their upcoming homebrew Dreamcast game
Driving Strikers
to the world, via a short reveal trailer on YouTube.
Made with the
Simulant
engine over a period of just six weeks,
Driving Strikers
very much looks like something Rocket League fans will enjoy when the demo becomes available. As you'll see from the trailer below, the gameplay shows teams of two cars battling to score more goals than the other.
I spoke to Luke briefly to find out what
Driving Strikers
was all about:
"The demo has a single stadium and fixed teams and it's 1-4 local multiplayer. You can choose which side to play for and decide whatever mixture of real players and AI you'd like! You can boost and jump, and matches are currently fixed at 3 minutes for the demo."
This is just the beginning for
Driving Strikers
however, as the team have more exciting things planned for the full release:
"When we expand the demo into a full game we hope to have various game modes and options"
. Something to look forward to in the first half of next year, for sure!
With the help of other community members, Luke expects the demo will be available to download before Christmas, so Dreamcast gamers can plug in four controllers and settle those family disputes from Christmas dinner with a friendly match or two.
The game looks great and as you can see from the visuals, the stage available has a distinctive festive theme - this really is an early Christmas present to the community and we couldn't be more thankful!
Driving Strikers
looks like another fantastic example of what Simulant can do after the
recent
Tunnels
demo
, and hopefully we'll see plenty more homebrew games take advantage of the engine in the future.
You can watch the full YouTube reveal trailer below:
As soon as we have the download link for the CDI of the
Driving Strikers demo
, we'll update this article. Thoughts? Follow
Luke on Twitter here
and be sure to let us know in the comments!