"And when those
blue snowflakes start falling
That's when those
blue memories start calling
You'll be doing
all right
With your
Dreamcast of white
But I'll have a
blue, blue, blue, Blue Stinger"
- Elvis Presley, or a Vegas impersonator thereof
Every year, I must indulge in a series of holiday rituals
before I can even think about getting into the Christmas spirit. First, I’ll string up multicolor lights around my living room. Then I’ll help bring cheer to the
folks of Twin Seeds City with a couple runs through Christmas NiGHTS into Dreams. Inevitably, I’ll watch
Clark Griswold be an asswart to his neighbor Julia Louise-Dreyfus
in National Lampoon’s Christmas Vacation. It’s a process.
With those nostalgic boxes checked, I’ll then turn to more
subtle, personal ways of rediscovering the holiday magic. I'll take a simple reprieve
from the stressful work season with my puppy. And stuff my gullet with my
mom and aunt’s dueling cookie platters. My girlfriend and I also tried hate-watching Lifetime holiday movies until we realized we were just normal-watching
them. Shout out to the one about the family's struggling fruitcake company and the
one with Reba McEntire, btw. By this point, I’m really starting to feel the
Christmas spirit.
Then – when the time is just right – I’ll pop the star atop the proverbial
tree: Climax Graphics’
Christmas-adjacent
Dreamcast classic, Blue Stinger.
Here comes Santa Dogs, Here comes Santa Dogs...
Whether the Dreamcast fan community regards it as a
brilliant cult classic
or a survival horror(ible) jankfest, Blue Stinger doesn’t much give a fuck what we think of it. All told, it's an absurd and campy holiday action game that makes my cup runneth over with
Yuletide joy.
In fairness, Blue Stinger’s island setting must be a
miserable place to spend Christmas. Off the coast of Mexico’s Yucatan
Peninsula, Dinosaur Island is portrayed as a kitschy company town under the
thumb of a shady biogenetic research corporation, a monopolistic energy drink
empire, and gun-stuffed vending machines en masse (you’ll shoot your eye out, kid!). Even barring cosmic catastrophe, Dinosaur Island is its own quaint slice of hell.
And of course there’s a cosmic catastrophe. One foggy Christmas Eve, an interstellar object
crashes into the island and transforms many of its residents into
monsters, who in turn slaughter almost everyone else. If nothing else, Blue
Stinger’s dour premise helps me appreciate that – no matter how chaotic and stressful my own holiday season may be – it can't be as bad as the Christmas that
laid slain nearly the entire population of Dinosaur Island.
That’s uplifting, right? Sort of?
At the game's outset, we're introduced to Eliot G. Ballade, who is enjoying a holiday vacation away from his coast guard rescue job. He’s relaxing on a fishing boat…until the impact brings his vacation
plans to an explosive halt. He soon washes ashore on nearby Dino Island and meets Dogs Bower, a grizzled supply ship captain, heavy firearms expert, and part-time Santa. A real jack of all trades. Fun fact: Eliot and Dogs are also voiced by the same actors as Sonic (Ryan Drummond) and Eggman (Deem Bristow, R.I.P.) from Sonic Adventure. But for now, they're just here to make monsters go die with big
guns and kung fu.
And that’s where our adventure begins.
Worst fishing trip
ever, eh Eliot?
(Blue Stinger’s intro sequence is like Sega Bass
Fishing but the opposite)
For the game’s first hour or so, the holiday vibes are negligible. Eliot and Dogs wind their way through dull docks, corridors, and shuttle
bays, bludgeoning the odd humanoid monster or mutant tentacle along the way.
Things take a festive turn when the duo arrives at Hello Market, the first of Dino
Island’s more dense and labyrinthian locales. Approaching the entrance, its holiday
vibes hit swiftly and bluntly. Its audacious light display drenches us in a wall of
neon snowmen, Christmas trees, and product sale banners. It leaves little doubt that ‘tis
the season and there is no escape.
And as we bathe in the glow of its spectacle, this song reverberates through our eardrums...
Forever
. (Blue Stinger’s OST has no chill)
Hello Market is equal parts dingy department store and Yuletide
fever dream. Its jaunty Muzak is exuberant, and infectious, and repetitive, and omnipresent. It’s also been stuck in my head for decades.
Inside the market’s sanctum of consumption, its halls are decked with fridge displays of pet food, veggies, and discount mystery meats, with a smattering of spilled wine barrels and blood splatters for extra flair. Anchoring the space, various departments satiate every appetite: video rentals, toys, firearms, porn. All the food groups.
The market's corridors usher us along, dusting our journey
with collectibles and obligatory fetch quests for its few surviving employees.
There’s even a stamp collecting quest featuring the bizarre penguin characters
from Pen Pen TriIcelon (a similarly under-appreciated
Dreamcast launch gem
). In
all the marketing case studies I read about in college, I can recall neither a more delightful nor
ill-conceived collaborative campaign as this.
For our purposes, myriad vending machines headline Hello Market's attractions. They dispense all the essentials: Hassy energy drinks, steaks, napalm bombs, lightsabers...and a partridge in a pear tree. Their wares transform Dogs into an OP motherfucker
with boss-shredding Gatling guns and t-shirts which grant him sumo and karate abilities, but one of my favorites is Eliot’s stun rod. It isn’t the most powerful weapon but it makes spirits bright as it decapitates mutants with dazzling electric bursts.
In the true spirit of Christmas, there is no end to Hello Market’s destructive commercial indulgences.
The holidays may be a time for giving but Blue Stinger knows that to satiate our gluttony for chaos, we must feed its economic maw. And
as the game’s main currency, violence is both the ends and the means. Dogs and
Eliot begin by slaying the hordes of monsters with whatever fists or fire axes
they have on hand. Enemies pop like piñatas,
gushing out coins with each death. Kill enough of the former – and accrue enough of the latter – and we can buy shiny, more destructive toys for even merrier gore-filled fun.
This cycle of consumerism-fueled violence both complements
and clashes with the game's campy cinematic influences and unsubtle holiday charm. It is a
potent cocktail that highlights everything Blue Stinger is about, in its bombastic play; in its zealous vibrancy; in its critiques of corporate hubris and our commodification of Christmas.
Hassy Holidays!
As a video game, I think more people have come around to the interpretation that Blue Stinger is more of an eccentric, holly jolly beat ‘em up than anything
resembling the Resident Evil or Silent Hill games it was
lazily judged against
in 1999 (and ever since). Scarcity is a crucial pillar of any survival
horror game, and Blue Stinger’s deliberate lack of it feeds a different, jauntier beast. Despite the game’s tepid critical reception, those comparisons ultimately worked
to its favor. Blue Stinger apparently sold a half million copies, making it a
relative commercial success for the time.
This time of year, I have a blast on my holiday excursions
to Dinosaur Island. Moseying around Hello Market and the island's other vibrant locales, Blue
Stinger surrounds us with the holiday’s most superficial comforts and excesses.
Then it invites us to light them on fire. Although we can’t consume our way out
of problems consumption created in the first place, there's at least a novel catharsis in punching,
kicking, shooting, piercing, grinding, bashing, slashing, blasting, and burning away the Christmas blues. At least for a moment, Blue Stinger lets us imagine we can brute force our way to holiday cheer.
Merry Christmas, holy shit – where’s the Tylenol?
Regardless of whatever your cable news and/or social media propaganda of choice tells you, we're waging the real war on Christmas right here in Blue Stinger.
And definitely play the Japanese version of Blue Stinger if you can. It’s English friendly and features a more intentional, cinematic camera, enriching the game's festive, B-movie charm.
If you love Blue Stinger — or just want to read more about it — I’d also recommend checking out these excellent Blue Stinger-related interviews and articles:
Blue Stin
ger – 1998 Developer Interview | Shmuplations (Archived)
Remembering Shinya Nishigaki and his "Crazy Games" Blue Stinger and Illbleed | Game Developer
The Dreamcast’s ‘Blue Stinger’ Was a Campy, Messy Attempt to Breathe New Life Into Survival Horror | Bloody Disgusting
Up Close and Personal with Shinya Nishigaki | Official
Dreamcast Magazine (US) Issue #0:
My apologies for the image quality on those ODCM pics. I just took them hastily with my phone right before posting this article.
Maybe I’ll scan them properly at some point when I’m not running late for
holiday festivities.
Rest in peace, Nishigaki-san!
And if you’ve somehow gotten this far into the
post and are not charmed by Blue Stinger — but could still use a boost to
help get into the holiday spirit — here are some of those absurdly festive Sonic pics
from Sega’s old calendars and such (also featured in Sonic Jam and the Sonic screen
saver gallery):
Cheers!
- Brian |
@VirtuaSchlub
I love Blue Stinger so here are some pics of Eliot scratching his head while looking at sciency things.
#Dreamcast
@TheDCJunkyard
pic.twitter.com/OSPx5auplH
— Here Comes Santa Dogs (@VirtuaSchlub)
September 24, 2019